A post-apocalyptic strategy game in Telegram

You run a settlement at the end of the world: scavenge, build, bolt cars together from parts, and send convoys out into the wasteland. Two minutes a visit — the timers do the rest.

Sergey, the barman
The world ended. The bar didn’t. Pull up a stool.
Sergey, owner of the bar

We only use your username to invite you to the test. See our privacy policy.
Wastelords settlement screen: the base with its buildings and their levels, the resource bar on top and a raid countdown

How it plays

Drop in for a couple of minutes: collect what piled up, queue a build, send a convoy out, and you’re done. Timers handle the rest. Scrap, fuel and water keep coming in while you sleep, and the Telegram bot pings you when a build finishes, a convoy rolls home, or someone’s headed for your gates. Nothing happens in real time — this is a game for people who plan, not people who click fast. If you’ve played OGame or Travian, you’ll know the rules in a minute. If you haven’t, Sergey from the bar walks you through your first days.

Wastelords settlement screen: convoys on the road to the supermarket with their timers and an incoming raid

Cars and expeditions

Your first ride is a moped, and it’s already yours. Buggies, pickups and a bus with a battering ram come later — but nobody hands them out. You find the frame, the engine and the rest on expeditions and put the thing together in your garage. Then you bolt on mods: a ram bumper, armor, a meaner engine. Mods break for good; the car never dies. It racks up mileage and keeps the name you gave it.

Convoys run to zones like a pre-war supermarket, a gas station, a factory, a military base. The farther and nastier the zone, the better the loot — and the more it stings when things go wrong. New engines, guns and zones on the map come from the Shaman-Engineer in the lab.

Wastelords settlement screen: the garage with a moped named Rattle, its mileage, stats and an empty mod slot

Raids and defense

You can rob your neighbors. They can rob you. A raid travels by road, and wheels make noise: your radio tower sounds the alarm ahead of time, and the higher it’s built, the earlier and more detailed the warning. Then you get four moves: the bunker keeps its share safe, you can sink resources into construction, call your convoy home, or pour the surplus into your guild. A raider only hauls what fits in the vehicles that survived the fight, and buildings never get damaged. Before a hit, neighbors scout each other with drones — and sometimes the drone gets spotted.

Wastelords settlement screen: an incoming raid with the time to arrival and the four moves you have

Guilds and Sergey’s bar

You can make it alone out here, but it pays to team up. A guild means shared buildings everyone chips in for and bonuses everyone gets. A guild can be tied to a Telegram chat, so bringing your people in is easy. And when the day’s done, everyone ends up at the bar: Sergey trades your surplus for what you need, sells rumors about the zones, hands out the day’s orders — and the board on the wall shows who hauled the most and whose car has gone the farthest.

FAQ

Where can I play?

In Telegram: the game opens right in the chat as a mini app. A desktop browser version is coming at launch.

How much time does it take?

A couple of minutes, a few times a day. At night, your radio tower and bunker keep watch.

Is it free?

Yes. There are no payments in the game right now.

When can I play?

We’re running a closed test. Leave your Telegram username and we’ll invite you to the next round, and then to launch.

Are my neighbors real people?

Not all of them. Some settlements are run by AI. They play by the same rules and get nothing for free. We won’t say which ones.

What languages is it in?

English and Russian. You can switch in settings.

Get into the test

Seats at the bar are limited. Leave your username and we’ll message you when the next round opens.

We only use your username to invite you to the test. See our privacy policy.